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![]() Publisher - SEGA Developer AM2 Genre - FREE or RPG Origin - Japan Lead Designer - Yu Suzuki Number of Players - 1 Release - 7 November 2000 Console - SEGA Dreamcast -------------------- The follwing review is by Ramzi Nasrallah (Rambo on the forums). -------------------- The follwing review is by Mario Burton (Feejay Johnson on the forums). Almost Hits The Mark......Almost By Mario Burton Over four-years and $20 million later, Shenmue has arrived. Although many hyped this Yu Suzuki produced title to be the game which would change the gaming industry overnight, it falls slightly short of such a lofty goal. Shenmue transpires within a carefully modeled and crafted "mini-world", utilizing the innovative F.R.E.E. Engine (Fully Reactive Eyes Entertainment.....makes sense!), which was created exclusively for the title. Although the title stresses realism, many hardcore action gamers shall quickly bore within the first few minutes of the game. Enchanting? Yes. Enthralling? Very much so. Exciting? Blah. The plot is yet another rehash of "I'm gonna get you, sucker!", as Ryo Hazuki, whilst dodging his "girlfriend" Nozomi, pounding stubborn and socio-pathic bikers into submission, taking up employment at the local Warehouse District, and asking the same worn out inquiries time and time again, searches for his father's murderous assailant (the mysterious Lan Di). Was I hoping for something with a bit more edge and grit? You bet. Although 'Shenmue' is marketed to young and old alike, it is nothing a child (or adults such as ourselves) hasn't seen before(including not so subtle references to the human backside and excriment).As well, the voice-acting leaves MUCH to be desired (although the actor portraying Lan Di, with the few lines that he does have in this chapter of the story, shows promise). Broadway alumni these actors are not. Maybe the second time around, 'eh Mr. Suzuki? Graphically, 'Shenmue' pleases throughout. From citizens going about their daily business to realistic surroundings and weather patterns (there is even an option to chose from actual weather during Japan's 1986/87 winter/spring seasons!), 'Shenmue' brings the goods to the table. The sound and musical scoring, if at times unfitting, is on point as well. Gameplay wise, this is about as redundant as it gets. Search for clues (it has been done before on a much greater and enjoyable scale; 'Myst' anyone?) while exploring the virtual environments around you. It all sounds very intriguing, but once you've completed the quest half-way, you're left scratching your head and wondering, "For $20 million, THIS is all there is to it?". The simple retort to this is a brief and rather disheartening, "Yes." The fighting falls short of missing the boat entirely, as the many techniques that you've accumulated during the game render useless within the actual "real-time" battles (which, thankfully, are few and far between) that are scattered throughout. Therefore, you are relegated to punching and kicking the enemy to no end in order to win a battle. It gets especially tough during the final fighting sequences (such as the AMAZING seventy-man battle near the title's closing sequences). QTEs (Quick Timer Events) are a much needed refreshment, IF titles such as 'Dragon's Lair' are your cup of tea. Yet again, nothing TRULY innovative. The QTE's within the game are FAR more exciting than previous "Laser Disc" outings, though, which isn't too bad. If you are not well acquainted with the genre, you "control" a full-motion video sequence, pressing various buttons in sequences which range from "piece of cake" to "erratic" as you progress through the game. This requires (at times) lighting-fast hand/eye coordination, and may take a few tries to get down. It's a blast while it last, but after a few goes, it can get VERY monotonous. The exploration interface of the title, yet again, is nothing noteworthy. If you've played various "Role-Playing" titles, then you get the gist of the backbone of 'Shenmue's' F.R.E.E. mode. Hopefully, a new and innovative feature will be implemented into subsequent chapters of the series with each installment. For now, the gameplay falls under a hearty "Average" labeling. For the record, 'Shenmue' is worthy of a purchase if you are looking for a title which will insatiate your hopes on the future and processing power of Sega's wilting (yet truly amazing) 128-bit console. If the aforementioned gripes are improved upon, the series is sure to become an instant classic. The real world never has been so enthralling! As the first chapter of the 'Shenmue' saga portends, there is a LOT of life left within Sega's "gray box." And you can take that to the bank. The Final Word: Satisfactory. I was expecting something eons better, yet the game has me waiting voraciously for the sequel, due in stores this November. The wait is on... -------------------- The follwing review is by Myles Handley (ShenmueGamer on the forums).
There is one game this year that could probably be singled out as the most highly anticipated console game of all time. I remember the media touting its coming months before the Dreamcast was even released in Japan. They guessed it to be the end-all-be-all of the adventure gaming genre. After its release, some would end up agreeing, and to everyone's surprise, some would even laugh at the thought. We're talking about Shenmue, of course. In my opinion, the most graphically intricate and beautiful console game ever made, but the graphics isn't the only thing good about this game, it is also very exciting and fun.
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